hip.graphics.g2d.textrenderer

Undocumented in source.

Public Imports

hip.graphics.orthocamera
public import hip.graphics.orthocamera;
Undocumented in source.
hip.api.graphics.batch
public import hip.api.graphics.batch;
Undocumented in source.

Members

Classes

HipTextRenderer
class HipTextRenderer

This class oculd be refactored in the future to actually use a spritebatch for its drawing.

Enums

HipTextAlign (from hip.api.graphics.text)
enum HipTextAlign via public import hip.api.graphics.text : HipTextAlign, Size;

All the combinations that exists for align, specifies firstly the vertical position, then the horizontal: i.e: centerLeft is center vertical, left horizontally

Structs

HipTextRendererFragmentUniforms
struct HipTextRendererFragmentUniforms
Undocumented in source.
HipTextRendererVertex
struct HipTextRendererVertex

Don't change those names. If the variable names are changed, the shaders should stop working

HipTextRendererVertexUniforms
struct HipTextRendererVertexUniforms
Undocumented in source.
Size (from hip.api.graphics.text)
struct Size via public import hip.api.graphics.text : HipTextAlign, Size;
Undocumented in source.

Meta